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Runtime terrain deformation
hey, Trying my hand at runtime terrain deformation. my setup so far (thx to @palten08 and @crysicle ) relevant terrain cs code: void GetAreaToModify() { RaycastHit hit; var ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit, Mathf.Infinity, 1 (); terrainPoint = new Vector2((in...
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