I’m James Reinders and as I've travelled around talking to programmers about parallel programming I’ve come up with a set of rules of thumb; recurring themes about what makes programmers more ...
In this episode of eSpeaks, Jennifer Margles, Director of Product Management at BMC Software, discusses the transition from traditional job scheduling to the era of the autonomous enterprise. eSpeaks’ ...
Programming languages are evolving to bring the software closer to hardware. As hardware architectures become more parallel (with the advent of multicore processors and FPGAs, for example), sequential ...
For example, an engineer may develop a real-time embedded control system at the same time as its human-machine interface. Maybe the system also has a computation-intensive task such as high-speed ...
One thing DDS systems do better than most parallel-programming environments is handle transient connections, because they support best-effort delivery. In many applications, it’s sufficient to retain ...
Computer chips have stopped getting faster: The regular performance improvements we’ve come to expect are now the result of chipmakers’ adding more cores, or processing units, to their chips, rather ...
AI thrives on data but feeding it the right data is harder than it seems. As enterprises scale their AI initiatives, they face the challenge of managing diverse data pipelines, ensuring proximity to ...
Ever wondered how Facebook is able to assemble personalized news feeds, in real time, for any of its billion-plus users who may log in at any given moment? Now we know, because the company has just ...
From your smartphone to your laptop, today’s tech devices glean their computing power from multi-core processors. Supercomputers contain thousands of cores, and within three to four years a computer ...
This week is the eighth annual International Workshop on OpenCL, SYCL, Vulkan, and SPIR-V, and the event is available online for the very first time in its history thanks to the coronavirus pandemic.
Intel's James Reinders presents some recurring themes for developers looking to improve their game when it comes to programming parallel systems... I'm James Reinders and, as I've travelled around ...
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