Researchers from the Max Planck Institute for Informatics and the media company Technicolor have now shown how this can be accomplished more easily and much faster. All they need is a standard video ...
August 3, 2005 The world’s most important computer graphics showcase SIGGRAPH 2005 opened yesterday with a rash of new important announcements and techniques to be seen on the floor of the Los Angeles ...
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The big picture: Streamlining work in any business reduces overhead and is good for the bottom line. Epic thinks it has an Unreal Engine tool that can help developers and motion capture artists reduce ...
At GDC 2013 I saw a cool demo at the AMD booth called FaceX. Created by a company called Mixamo, FaceX tracks a player’s face using a standard webcam and can use that data to animate a 3D model in ...
The gig: Animator Hao Li, 34, is an assistant professor of computer science at USC, running a small, newly renovated lab with five graduate students at the university’s school of engineering. His team ...
SAN FRANCISCO—Every year at the Game Developers Conference, a handful of competing companies show off their latest motion-capture technology, which transforms human performances into 3D animations ...
Joe Letteri, Oscar-winning co-creator of Gollum on screen, looks at the evolution of computer animation as the next instalment of The Hobbit trilogy reaches cinemas. Computer animation is a natural ...
Cubic Motion, the world leader in facial animation technology, announces the opening of its office at Pinewood Studios; one of the world's leading destinations for studio facilities, film, TV and ...